![]() ![]() (generated files are placed in the dist directory.) npm run buildīuild documentation with esdoc (generated files are placed in the doc directory.) npm run doc Start development server for plugins: npm run start:pluginsīuild all the files. Start development server for core library: npm run start Start a dev task and go to localhost:8080/example/ to test the current build. Install development dependencies: npm installĭevelopment tasks automatically rebuild certain parts of the library when files are changed ( start – wavesurfer, start:plugins – plugins). import import WaveSurfer from 'wavesurfer.js' // commonjs/requirejs var WaveSurfer = require ( 'wavesurfer.js' ) // amd define (, function ( WaveSurfer ) ) Related projectsįor a list of projects using wavesurfer.js, check out See here: (the "Pre-recoded Peaks" section). You can however load pre-decoded waveform data to draw the waveform immediately. Web Audio needs the whole file to decode it in the browser. ![]() A thin line will be displayed until the whole audio file is downloaded and decoded to draw the waveform. The audio will start playing as you press play. Yes, if you use the backend: 'MediaElement' option. FAQ Can the audio start playing before the waveform is drawn? You can also try wavesurfer.swf which is a Flash-based fallback. It will fallback to Audio Element without graphics in other browsers (IE 11 and lower). Wavesurfer.js works only in modern browsers supporting Web Audio. The proceeds will go to the author and the current maintainer. If you're a company, or an individual, wishing to support the project, please consider buying this memorable commit. To celebrate the 10-year anniversary of wavesufer.js, we created an NFT representing the initial commit to this repository. Interactive navigable audio visualization using Web Audio and Canvas. ![]()
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